Swg biography samples

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    You begin with 5 DNA samples, which must be placed across 5 characteristics, physique, prowess, mental, psychology and aggression, to create a Template. Once the Template has been made you may spend your experimentation points as you wish on these 5 characteristics up to their maximums.

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    At Novice I was able to sample from giant sand beetles (CL30). Sampling these animals is not a good way to grind, however, as the success rate was very low. I did not attempt to sample any monsters higher than level


  • It will sample from whatever you have targetted with no downtime.
  • A DNA Template will have a quality, which is the average of its 5 samples rounded down. This means that it takes 5 very high quality samples to make a very high quality Template. It also mean a 1 above average, 3 high and 1 very high quality samples will make a high quality Template.
  • You begin with 5 DNA samples, which must be placed across 5 characteristics, physique, prowess, mental, psychology and aggression, to create a Template.
  • This is typically enough to pull high quality samples (at least 90%). Some Bio Engineers may only want the highest quality DNA and additional bonuses are awarded in Novice Ranger and Master Ranger. A 90% DNA sample is typically considered good enough, but samples up to 130% are noted to contribute toward mutation chances.

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      There are ten stats listed in a DNA sample, from Hardiness to Power. These all affect different things, like HAM, damage, and attack speed. And the different slots you stick them into when crafting will take these stats into account at different rates.

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  • These bio-engineered creatures made from DNA samples are then combined to produce more effective creatures for Creature Handlers and pet owners to use. By mixing samples from different creatures, a Bio-Engineer can create pets with abilities that cannot be found in the wild.
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    Bio-Engineers are required to assemble DNA templates in order to craft pets and a large part of the profession involves gathering DNA samples from many different creatures. The rest is based on crafting components which can be used to enhance items crafted by other professions.
  • Allakhazam.com: Star Wars Galaxies - SWGEmu At Novice I was able to sample from giant sand beetles (CL30). Sampling these animals is not a good way to grind, however, as the success rate was very low. I did not attempt to sample any monsters higher than level 30. At DNA 1 the success rate for creatures was higher but I was not able to sample from higher challenge level species.
  • Mutant Rancor Combines - Bio-engineer - Star Wars Galaxies ... The DNA you use has a huge effect on the final stats of your pets. There are ten stats listed in a DNA sample, from Hardiness to Power. These all affect different things, like HAM, damage, and attack speed. And the different slots you stick them into when crafting will take these stats into account at different rates.
  • Star Wars Galaxies - SWGEmu Bio-Engineer is designed to support other professions through crafting. A large portion of the profession is focused on providing support to Creature Handler through player-crafted pets and the crafting of other pet-related items. Bio-Engineers are required to assemble DNA templates in order to craft pets and a large part of the profession involves gathering DNA samples from many different.


    1. Swg bio engineer guide

    I have read a lot of suggestions for the best bio-eng template. Some have said Smuggler for Feign Death when sampling DNA. Others say Ranger for Mask Scent. Some say CH for better pets. My goal is really to make the highest quality pets/additives I can. Is there a consensus on the better templates?.

    Swg bio engineer grind

    You begin with 5 DNA samples, which must be placed across 5 characteristics, physique, prowess, mental, psychology and aggression, to create a Template. Once the Template has been made you may spend your experimentation points as you wish on these 5 characteristics up to their maximums.